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		<title>WoR Devlog #1 &#8211; Basic Hover Movement</title>
		<link>https://www.edelweissgames.com/2018/02/04/wor-devlog-1-basic-hover-movement/</link>
					<comments>https://www.edelweissgames.com/2018/02/04/wor-devlog-1-basic-hover-movement/#respond</comments>
		
		<dc:creator><![CDATA[Roland Eischer]]></dc:creator>
		<pubDate>Sun, 04 Feb 2018 15:07:11 +0000</pubDate>
				<category><![CDATA[WoR]]></category>
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					<description><![CDATA[<p>In our first WoR-Devlog we want to give you some insights on one of three movement mechanics: Hover-Mode. It&#8217;s far from perfect, but I think it already makes some fun to hover around. 🙂 BTW is every component is fully programmed in C++ and LyRCC without the usage of LUA. 😉</p>
<p>The post <a href="https://www.edelweissgames.com/2018/02/04/wor-devlog-1-basic-hover-movement/">WoR Devlog #1 &#8211; Basic Hover Movement</a> appeared first on <a href="https://www.edelweissgames.com">Edelweiss Games</a>.</p>
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									<p>In our first WoR-Devlog we want to give you some insights on one of three movement mechanics: Hover-Mode. It&#8217;s far from perfect, but I think it already makes some fun to hover around. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /> BTW is every component is fully programmed in C++ and LyRCC without the usage of LUA. <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>								</div>
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		<p>The post <a href="https://www.edelweissgames.com/2018/02/04/wor-devlog-1-basic-hover-movement/">WoR Devlog #1 &#8211; Basic Hover Movement</a> appeared first on <a href="https://www.edelweissgames.com">Edelweiss Games</a>.</p>
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